
Por meio do projeto institucional Novos Talentos, financiado pela CAPES, planejamos e desenvolvemos uma semana de atividades em língua inglesa, envolvendo diferentes práticas letradas digitais, com vistas à interdisciplinaridade. Tendo por base as concepções de letramentos digitais (SNYDER, 2009 BUZATO, 2009 MOITA LOPES, 2010) e de ensino de línguas comunicativo baseado em tarefas (BROWN, 2007 WILLIS, 1996), realizamos atividades de aprendizagem de língua inglesa por adolescentes, estudantes do ensino médio, em contexto de imersão. Chapter available for download from attached link.Īs tecnologias digitais fazem parte da vida contemporânea e sua apropriação criativa e potencialmente subversiva tem provocado transformações nos modos de produção do conhecimento e da informação. This approach also hones students' technical skills with digital tools while still addressing craft concerns typically addressed in creative writing courses, such as character development and scene setting. Third, the diversity of interests and backgrounds among students naturally produces a richly complex fictional world full of mystery and surprise that student are eager to explore. Second, the collaborative nature of the project presents interesting conflicts for writers as they must agree upon a coherent history, politics, society, and economy for their fictional world. First, students are freed from the burden of plot and concentrate fully on crafting discrete narrative units. This radical departure from creative writing's traditional workshop method offers several advantages. By employing the concept of environmental storytelling (Jenkins, 2004) and using fan-created wikis of popular videogames as models, instructors can have students collaboratively build their own sprawling and compelling fictional world, populated with hundreds of unique items, locations, and characters using free online tools such as wikis and Google Maps. This essay explains how the vast open worlds in popular digital role-playing games (DRPGs) such as Bethesda's Fallout 3 (2008) and Elder Scrolls V: Skyrim (2011) can be used productively in fiction writing classrooms.
